Industry

3D Realms shut down

So long Duke Nukem Forever, it was nice waiting 12 years for you.

Financing ended and the studio was forced to close it's doors.
Take 2 still owns the franchise, so something may emerge at an even later date.

This comment below the news post is probably true, given what I've seen during the years:

Channel_F, a previous employee of 3DR, posted some interesting info:

In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:

The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.

The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

It did look to good not to be scripted:


And I was fooled, someone at Take 2, this time, wasn't.
This was before they switched engines again, current development was done using the Doom 3 engine:




RIP.

Source: ShackNews

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